# Discrete Problems

## Mathematical Specification of a Discrete Problem

To define an Discrete Problem, you simply need to give the function $f$ and the initial condition $u₀$ which define a function map:

`f`

should be specified as `f(t,u)`

(or in-place as `f(t,u,du)`

), and `u₀`

should be an AbstractArray (or number) whose geometry matches the desired geometry of `u`

. Note that we are not limited to numbers or vectors for `u₀`

; one is allowed to provide `u₀`

as arbitrary matrices / higher dimension tensors as well.

Note that if the discrete solver is set to have `scale_by_time=true`

, then the problem is interpreted as the map:

## Problem Type

### Constructors

`DiscreteProblem{isinplace}(f,u0,tspan)`

: Defines the discrete problem with the specified functions.

### Fields

`f`

: The function in the map.`u0`

: The initial condition.`tspan`

: The timespan for the problem.`callback`

: A callback to be applied to every solver which uses the problem. Defaults to a black CallbackSet, which will have no effect.

#### Note About Timing

Note that if no `dt`

and not `tstops`

is given, it's assumed that `dt=1`

and thus `tspan=(0,n)`

will solve for `n`

iterations. If in the solver `dt`

is given, then the number of iterations will change. And if `tstops`

is not empty, the solver will revert to the standard behavior of fixed timestep methods, which is "step to each tstop".